Game-ready 3D model, preparation time: 3 months, suitable for shooters, dynamic action games, ect.
SK_NedaybozhaMachine1_Full_01 - faces 113021, tris 113027, verts 62776
SK_NedaybozhaMachine1_Full_02 - faces 85440, tris 85733, verts 48770
SK_NedaybozhaMachine1_Full_All - faces 131129, tris 131422, verts 72028
Programs used:
Sculpt - Zbrush
Retopology - 3Dcoat
UV map - UVLayout
Texturing - Substance Painter
Rigging and Animation - Maya
Render - Marmoset Toolbag, Game Engines
The model contains 30 unique animations for personal skeleton of this model:
Walk Forward(x1)
Walk backward(x1)
Awakening(x1)
Turn(x2)
Hit(x3)
Step Sideward(x2)
Falling asleep(x1)
Run Forward(x1)
Takeoff(x1)
Jump(x1)
Idle(x1)
Shot(x3)
Death(x3)
Flying Idle(x3)
Flying Sideward(x2)
Fly Forward(x1)
Fly backward(x1)
Landing(x2)
PBR Textures
(223 textures for Unreal Engine)/(328 for Unity Engine) 4096pix .tga(down to 1024х1024) - normal, metallic, roughness, albedo, emissive, occlusion
39 Texture sets - Back_Gun, Back_Gun_Locator, Back_Locator, Body, Body_2, Body_3, Bolts, Bombgun_2, Bombgun_3, Bombthrower, Bombthrower_2, Bombthrower_Tantacles, Bombthrower_Tantacles_2, Bones, Cable, Cable_2, Cable_3, Clip, Cover, Device, Front_Gun, Front_Gun_2, Front_Gun_3, Front_Gun_Locator, Guns, Hearts, Muscle, Muscle_2, Muscle_3, Nerve, Pipes, Pipes_2, Pipes_3, Pipes_4, Skeleton, Turbine, Turbine_2, Wings, Wings_2