author /3deeper
Game-ready 3D model: Zombie2
Technical Information:
Video preview https://youtu.be/uuFp102X54o
Physics baked for all of my animations and set inside Unreal/Unity as a cloth simulation.
Character rigged on epic skeleton Unreal Engine 5 and suitable for Unity Humanoid in separate mesh packages.
The model is completely modular, you can remove or add some parts. Unity pack contains 6 mesh sets in 6 prefabs from 2 skins:
SK_Zombie2_Full_dress_n_skirt - faces 29760 verts 31301 tris 58103
SK_Zombie2_Full_skirt - faces 27216 verts 28378 tris 53068
SK_Zombie2_Full1 - faces 34424 verts 35364 tris 67502
SK_Zombie2_Full2 - faces 28845 verts 29968 tris 56310
SK_Zombie2_Full4 - faces 32308 verts 33258 tris 63270
SK_Zombie2_Full5 - faces 37861 verts 39187 tris 74183
The pack contains maya file with human ik set for your animations.
PBR Textures 4096pix .png(down to 1024х1024):
59 unreal: BaseColor, Normal, OcclusionRoughnessMetallic, Emissive
74 unity: normal, metallic, height, roughness, albedo, ambient occlusion, emissive
+1 skin maps on my https://www.patreon.com/3deeper
The version has color customizable parts. The dress and skirt of the model are desirable to use a shader with two-sided display of polygons(set).
The model contains 18 animations: Attack, DeathBackward, DeathForward, DoubleAttack, DoubleAttackStepCloser, DoubleBite, Eat, Hit, HitBehind, Idle, IdleCalm, Scream, StandUpBack, StandUpFront, Turn0-180, Turn180-0, Walk, WalkHands.
Preparation time ~2 months