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Character rigged on epic skeleton Unreal Engine 5 and Humanoid for Unity in separate mesh packages.
The model is completely modular, you can remove or add some parts. Unity pack contains 3 mesh sets in 2 prefabs from 2 skins:
Monster10 - faces 10878 verts 10937 tris 21756
The pack contains maya file with human ik set for your custom animations.
PBR Textures 4096pix .png(down to 1024х1024):
14 unreal: BaseColor, Normal, OcclusionRoughnessMetallic +4 maps of skin4 on my patreon.com/3deeper
18 unity: normal, MetallicSmoothness, albedo, ambient occlusion +4 maps of skin4 on my patreon.com/3deeper
The version has color customizable parts. The cover of the model is desirable to use a shader with transparent display of polygons, one in built-in render is included.
The model contains 27 animations: Death_1, Death_2, Get_Hit_1, Get_Hit_2, Get_Hit_3, Hit_Leg_1, Hit_Leg_2, Hit_Tail_Left, Hit_Tail_Right, Hit_Tail_Right_2, Hit_Tail_Right_3, Hit_Tentacle, Hit_Tentacle_Start, Jump, Idle, Idle_2, Pull_Blood_Tentacle, Pull_Tentacle_Back, Run, Step_Left, Step_Right, Tail_Above, Turn_Hit, Turn_Left, Turn_Right, Walk_Backward, Walk_Forward.
LOD information (count, number of levels) (1)
3 Texture sets: Body, Eye, Cover.
Preparation time ~1.5 weeks.
Video previewhttps://youtu.be/9GrQECeyW4A